When looking at a desk in detail, you start to notice the sheer amount of clutter that makes a desk look lived in/around/on. These small, seemingly non needed details however are key in the illusion. Good textures and some normal mapping (where supported) can really bring these to life.
So below is a link to my low poly desk asset. While this is nowhere as lived in as it will be, it is a basic start in need of refinement. This is the first asset for the show on the 24th July in Canterbury so please come down and see the final scene.

I'll also be heading to GamesCom this August (hopefully) and I'm much looking forward to that.
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