When looking at a desk in detail, you start to notice the sheer amount of clutter that makes a desk look lived in/around/on. These small, seemingly non needed details however are key in the illusion. Good textures and some normal mapping (where supported) can really bring these to life.
So below is a link to my low poly desk asset. While this is nowhere as lived in as it will be, it is a basic start in need of refinement. This is the first asset for the show on the 24th July in Canterbury so please come down and see the final scene.
I'll also be heading to GamesCom this August (hopefully) and I'm much looking forward to that.
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This marks the final week for submissions and I only have 3D animation and Video Production to complete. I am feeling rather good about my chances, and it also marks the last 2 weeks of college. From the 9th of July I will be looking for work, full time, part time, freelance and hope to really push some quality into my portfolio in preparation for July 24th where I am now confirmed to be displaying with the FreeFall Entertainment guys.
I will be sad to see the end of college but like all cycles of life, with the closing of 1 door, many others open.
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I say empty, the awesome guys from Free Fall Entertainment were there, showcasing their project that they have created as a prequel to their upcoming arcade title.
They also agreed that I could display at their upcoming expo on July 24th. So make sure your in Canterbury for that day!
Please check them out here : Free Fall Entertainment
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Hopefully I can create both a stunning subD model with mechanical animation for my 3D animation task. At least this is what Paul Roberts hopes I will manage.
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